Counter Spells

Spell Casting and Combat

The Beginning Spell Caster

Learning Spells From Other Magical Fields

Magical Research

Spell Books

Alchemical Research

Summoning Rituals

Complete Spell List

Spell Casting

A spell may be cast by any of 3 different methods, as follows:

  1. From Memory
  2. From a Scroll
  3. From a Magic Item or Magical Device
  1. Casting Spells From Memory

    Spell casters of any profession may cast any two known spells per day, plus one additional spell per every level of ability gained. The level of the spell is not a factor in determining the number of spells which any character may cast per day.

    Unless otherwise stated in the spell's written descrition, all spells have both verbal (speaking) and somatic (motions, gestures, ect.) components. If a spell caster is in any way rendered incapable of clear speech or unrestricted motion, he or she cannot cast spells.

    No Material components are necessary for the casting of any spell unless specifically noted in the spell's written description.

    Unless otherwise stated in the spell's written description, the time required to cast any spell from memory is on full round. The only exception to this rule is that first level spells take slightly less than one round to cast, and so may be employed under most combat conditions (see Spell Casting and Combat for further details).

    A spell caster may choose to cast any spell he or she knows without the need for prior memorization or preparation. Practitioners of any type of magic do not "forget" spells after they have cast them, and do not need to study each day merely to cast a known spell.

  2. Casting Spells From a Scroll

    Casting a spell from a scroll takes the same amount of time as casting a spell from memory; i.e. one full round, unless otherwise stated in the spell's written description. Note that before any spell can be cast from a scroll, the scroll must be readied (removed from its case, unrolled, and held or placed within sight range of the caster). It takes one full round to ready a scroll, as long as the caster has stored it in an easily accessable pouch, pocket, ect.

    The use of any Scrool requires a light source sufficient for reading purpoes. Due to the magical energy stored in the scroll, somatic components are not necessary, but verbal components are.

    While it is possible to cast an unlearned spell from a scroll, such attempts are not without certain risks. If the spell is not higher in level than the caster's own ability will allow him or her to employ, there is only a 5% chance that the spell will fail. If the spell is higher in level, compare the caster's level of ability to the level of ability required to cast the spell; the chance of wpell failure will be 5% per each level of ability above the caster's current capabilities. Any time spell failure is indicated, there is a 50/50 chance that the miscast spell will work in reverse (Game Judge's ruling as to the actual effect, if any, of a "Backfired" spell).

    Once spell has been cast from a scroll, the scroll's power spent, and it cannot be used again. Mote that this rule applies to miscast and backfired spells as well.

  3. Casting Spells From Magic Items or Magical Devices

    Casting any spell from a magic item or device requires only that the caster speak the command word which activates the item in question. Though the object or device must be held or worn by the caster, somatic or verbal components other than the utterance of the command word are not necessary. Accordingly, the time required to cast any spell from a magic item or device is only a few fractions of a second. Despite this, no magic item may be employed more than once per round. Note that it is possible for non-spell caster's to use magic items that have spell capabilities, as long as the individual possesses the ability to Read Magic

    Note: An individual may never carry or wear more than seven magic items on his or her person at a given time. If more than seven items are carried or worn at the same time, their powers cancel each other out, and none of the items will function. Scrools, spell books and weapons do not count towards the total number of items which an individual may carry or wear.